Online Craps: How To Play And The Best Craps Strategy!

Free Craps is a dice game that dates back to 1788, when it was still called Krabs. There are few classic casino games that provoke such strong emotions in players as Craps. The game has the entire crowd in silence when someone throws the dice in anticipation of the outcome. Feel free to play online Craps by visiting our preferred casinos, below:

Online Craps Definition

Online Craps is a dice-based casino game played on a specially designed table with just two dice. The dice are manufactured to very high standards and are regularly examined for damage. After approximately eight hours of usage, the dice are changed with fresh ones, and craps casinos have established regulations about how a player can use them.

A craps player may wager on a variety of different number combinations with a single roll of the dice. Besides the primary game, which is known as the "Pass Line" and "Don't Pass" lines, but there are many craps variations in which you may attempt to anticipate how the dice will fall. After reading this article, you should be able to go up to your first online craps table, either online or offline, with enough information at your disposal to shoot the dice and play to win!

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How Do I Play Online Craps?

An online craps table can hold up to 20 players, each of whom gets a turn throwing, or 'shooting', the dice. You may wager on the shooter if you don't want to toss the dice. You can place a variety of wagers on the table activity. A Stickman, a Boxman, and two Dealers make up the casino staff.

To begin, the Shooter, the player who will throw the dice, must place a minimum wager on either the Pass Line or the Don't Pass Line (also known as "win" or "right" bets and "don't win" or "wrong" bets). The Stickman hands the shooter a number of dice (usually five), and the shooter must pick two to roll with. The remaining dice are discarded and returned to the Stickman's Bowl.

When tossing the dice, the shooter must use only one hand and the dice must strike the opposite end of the table's walls. If the shooter throws one or both dice off the table, they must be examined before being placed back into play (typically by the stickman).

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Come Out and Point Rolls

Come Out and Point are the two stages of each round of Craps. The shooter performs one or more Come Out rolls to begin a round. Players lose their Pass Line wagers if the Come Out roll is 2, 3, or 12. This is called Craps, or to 'crap out'. Pass Line bets win if the Come Out roll is a 7 or 11 (a Natural). The shooter keeps making Come Out rolls until he gets a 4, 5, 6, 8, 9, or 10, which is the Point. The dealer then places an On button next to the point number, signaling the start of the round's second phase. If the shooter rolls the correct point number, wagers on the Pass Line win. The pass line loses and the round ends if the shooter rolls a 7 (a Seven-out).

The Come Out roll is the initial dice roll in a betting round, and it marks the start of a new game in online craps. A Come Out roll can only be made if the preceding shooter failed to make a winning roll, that is, if the previous shooter failed to make the Point or if the previous shooter made a Seven-out (rolls a seven).

The game then switches to a new Shooter. If the current shooter succeeds in making his Point, the dice are returned to him, and the next Come Out roll starts. Although theoretically, the Come Out roll indicates a new game of Craps is about to begin, it is a continuation of that shooter's roll.

When the shooter misses his or her Point, the dice are passed to the next player for a fresh Come Out roll, and the game proceeds as before. The next shooter will be the person immediately to the left of the previous shooter, and so on around the craps table in a clockwise direction.

Table Layout

The dice are rolled over the layout of the online Craps table. The layout is split into three sections, two on each side and one in the middle. Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets, and Field bets are all included in each side area, which is a mirror image of the opposite side. The Proposition bets are in the middle area, which is shared by both side regions.

When the Come Out roll is 7, 11, or 12, Pass bets win, whereas pass wagers lose when the Come Out roll is 2, 3, or 12. When the come out roll is 7 or 11, Don't bets lose but win when the come out roll is 2 or 3. When the Come Out roll is 12, Don't bets are tied.

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Online Craps Variations

Online Craps has a huge amount of bets, which can be a bit discouraging for new players. Online craps may be tricky. No need with our qualified craps specialists. Contact us for any craps bet odds, payouts, and house edge. Don't worry though, we've listed each one below and made it as simple as possible for you to understand them:

Natural, Craps and Point Bets

  • If the first roll is a Natural (7 or 11), you win; if it is Craps, you lose (2, 3, 12).
  • In order to win, a Point must be rolled again (4, 5, 6, 8, 9, 10) before a 7 is thrown.
  • You lose if a 7 is rolled before the Point.

Pass Line

  • The Pass Line, which is a wager on the Shooter winning their point number, is the most basic wager in craps.
  • If the Come Out roll is a 7 or 11, the Pass Line Bet is instantly won.
  • The wager loses (also known as 'crapping out') if the Come Out roll is 2, 3, or 12.
  • If the roll is anything other than a 7, a point is established; if that point is rolled again before a 7, the bet is won.
  • If a 7 is rolled before the point is re-rolled after a point has been created, the wager is lost ('seven out').
  • A victory on the Pass Line pays out at even money.

Pass Line Odds

  • You may place an extra wagering by taking odds after a Point is rolled.
  • For each point, there are various payoffs.
  • A Point of 4 or 10 pays 2:1, a Point of 5 or 9 pays 3:2, and a Point of 6 or 8 pays 6:5.
  • Only if the Point is rolled again before a 7 do you win.

Come Bets

The Come Bet follows the same guidelines as the Pass Line Bet. The distinction is that you can only place this wager after you've established the spot on the pass line.

  • The Come Bet is put on the pass line on a Come Out roll since they are identical wagers.
  • The Come point is determined by the first dice roll after you make your wager.
  • If it's a natural (7, 11), you win; if it's Craps, you lose (2, 3, 12).
  • If the Come point is repeated before a 7, all other rolls will make you a winner.
  • You lose if a 7 is rolled first.

A Come Bet is similar to a Pass Line Bet in that it is played in two rounds. The major distinction is that, regardless of the table's round, a player placing a Come Wager will wager on the first Point number that 'comes' from the Shooter's following roll.

  • It wins if a 7 or 11 is rolled in the first round. It loses if a 2, 3, or 12 is rolled.
  • If the shooter throws a 4, 5, 6, 8, 9, 10, the Come Bet will be transferred to a box reflecting the number thrown by the Shooter. This number becomes the Come Bet Point, and the player may increase the bet's odds.
  • To distinguish between the initial bet and the odds, the Craps dealer will put the odds on top of the Come Bet, slightly off center.
  • If the shooter rolls the Come Bet before a seven, the second round is won.
  • The Come Bet loses if the 7 appears before the number.
  • The Come Bet is in play on a Come Out roll for the pass line, but the odds are not functioning until the player tells the dealer differently.

If the Shooter hits their Point, a Craps player may find himself in a position where they have a Come Bet (perhaps with odds) and the following roll is a Come Out roll because of the Come Bet. In this case, it's safe to assume that Come Bets aren't functioning for the Come Out roll. That implies that if the shooter rolls a 7 on the Come Out roll, all players who hold active Come Bets on a 'come point' lose their original bet, but get their odds money back.

  • The odds do not win if the 'Come Point' is rolled, but the Come Bet does, and the odds are refunded.
  • The player may inform the dealer that they want their odds to operate such that if the shooter rolls a number that matches the 'come point,' the Odds bet and the Come Bet both win,
  • If the shooter rolls a 7, both wagers lose.

Odds on Come Bets

The odds on Come Bets are the same as odds on Pass Line, but players place their wager on the Come Bet rather than the Pass Line.

Don't Pass Line Bets

  • A Don't Pass Line Bet is the inverse of the Pass Line Bet.
  • You lose if the first roll of the dice is a Natural (7 or 11), but you win if it is a 2 or 3.
  • A 12 on the dice indicates a tie or a push with the casino.
  • If the roll is a Point (4, 5, 6, 8, 9, 10) you must get a 7 before the Point is repeated in order to be declared the winner.
  • You lose if the point is rolled again before the 7.

Don't Come Bets

  • The Don't Come Bet is the opposite of a Come Bet.
  • After you've established the Come Point, you win if it's a 2 or 3 and lose if it's a 7 or 11.
  • Other dice rolls will only make you win if a 7 comes before them on subsequent throws.

Place Bets

  • This wager is only valid once the Point has been established.
  • You may wager on the numbers 4, 5, 6, 8, 9, and 10 being rolled on the dice.
  • If the number on which you wager is rolled before a 7, you win. Otherwise, you will be defeated.
  • The payoffs for Place Bets vary based on the number you wager on.
  • The odds of 4 or 10 are 9:5, 5 or 9 are 7:5, and 6 or 8 are 7:6.
  • You have the option to cancel this wager at any moment.

Field Bets

  • These bets are only for a single dice roll.
  • You win if a 2, 3, 4, 9, 10, 11, 12 is rolled.
  • You'll lose if you get a 5, 6, 7, or 8.

The following are the various payoffs for Field Bets:

  • The number 2 pays twice (2:1)
  • The number 12 pays 3:1.
  • Other successful dice rolls pay off at the same rate (1:1).

Big Six, Big Eight Bets

  • These wagers win if a 6 or 8 is rolled before a 7.
  • They may be placed on any roll of the dice.
  • The Big Six and Big Eight are even-money wagers that pay out 1:1.

Proposition Bets

These types of bets may be placed at any time and are all one-roll wagers, with the exception of the Hardways:

  • Any Craps: If a 2, 3, or 12 is thrown, the player wins. The payoff for this is 8:1.
  • Any Seven: If a 7 is rolled, the player wins. The payoff for this is 5:1
  • Eleven: If an 11 is thrown, the player wins. The payoff for this is 16:1
  • Ace Deuce: If a 3 is rolled, the player wins. The payoff for this is 16:1
  • Aces or Boxcars: If a 2 or 12 is thrown, the game is won. The payoff for this is 30:1
  • Horn Bet: The Horn Bet works as a combination of wagers on 2, 3, 11, and 12. If one of these numbers is rolled, the player wins. The payoff is determined by the number rolled. All wagers on the remaining numbers are lost.
  • Hardways: If a Hardways number is thrown hard (sum of pairs: 1-1, 3-3, 4-4, etc) before it is rolled easy and a 7 is thrown, the wager on that number wins. Hard 4 and 10 have 8:1 payoffs; Hard 6 and 8 have 10:1 payoffs.

Fairly Asked Craps Questions

With almost a thousand rules to take into account, we can understand online Craps can be a bit daunting for players who are just starting out. That's why we've made a list with all the most asked online Craps questions we receive from our visitors. You can read them below, and feel free to contact us if your question is not listed here.

Bradley has been working in the iGaming business for multiple years. First, he worked on the operator side of an online casino, but switched to an affiliate role a few years ago. He's our iGaming expert, author and editor for all English speaking countries.

bradley sanders

Bradley Sanders

iGaming Expert & author

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